Considering that there is a timer for every operation and that most wrong moves result in penalty, there isn't much margin for error.
#TRAUMA CENTER SECOND OPINION Z 4 HOW TO#
The game is good about teaching the player how to use tools and when to use them, but there are times when simple trial and error will be the only way that a first time player will be able to proceed. Second Opinion can become difficult at times with sometimes unclear methodology necessary to finish. Stiles can use his "Healing Touch" in the game to slow down time by, oddly enough, drawing a star while holding down the Z and B buttons (The drawing of a star is explained in the story), which can help tremendously in some of the quicker paced surgeries. As stated before, the use of the analog stick to choose instruments really speeds up the gameplay from the DS version, allowing changes to be done with the mere flick of a thumb. Each operation gives the player an objective, and the player must use the tools at his disposal to achieve the goal, whether the goal is extracting glass from a wound, fixing a bone fracture, or excising tumors. TC: SO requires a lot of speed and precision. While the short dialogue clips, which generally consist of a short uttered phrase, are well done, Trauma Center: Second Opinion could have definitely benefited from introducing some actual animation or more spoken dialogue to the game. If there is the sound of shuffling paper, for instance, the player is to imagine the character represented by the still image reading or looking through some paperwork. Almost all of the dialogue is told through on screen text, and the player has to figure out what is going on through the sound effects. There is no movement at all except for the still drawings moving on and off screen. The entire game, when Derek isn't in surgery, is told through the use of still, anime style drawings set in front of static backgrounds. However, the presentation can be a bit boring at times. The actual story isn't bad, with mature and thought provoking themes such as terrorism and euthanasia.
The storytelling is one of the worst parts about Trauma Center. The use of these motions goes a long way towards making the experience more immersive than possible on the DS original. There are even times where it becomes necessary to turn objects, making the player actually rotate the Wii-mote, pull it towards himself, or push it away to achieve goals. Using the defibrillator requires you to move both the nunchuk and the Wii-mote towards the screen to simulate placing the defibrillator on the patient's chest. When using a forceps to extract a foreign object from the body, you use the A and B buttons of the Wii-mote to simulate pinching as you move the object. For example, to stitch together a wound, the player would press the direction on the analog stick indicating the stitches, target the wound with the Wii-mote, and make a zig-zagging motion to stitch up the wound. The player chooses the instrument with the analog stick on the nunchuk attachment and performs motions with the Wii-mote. In Second Opinion, you will operate on individuals using a number of surgical instruments such as bandages, lasers, ultrasounds, hypodermic needles, defibrillators, scalpels, and even stitches. Stiles is placed in a position to try and combat GUILT, a new type of disease created by "medical terrorists." This sets the stage for Derek to find himself in a number of situations attempting to save lives, although surprisingly, not all of them require surgery. Trauma Center places the player in the role of young Derek Stiles, a doctor that has an extraordinary ability for surgery and healing called simply the "Healing Touch". In doing so, Trauma Center: Second Opinion becomes one of the most fun and quirkiest games that you can currently buy for your Wii, even though it is essentially a direct port of the original adapted for the Wii. Trauma Center was successful on the DS, and with the launch of the Wii, it seemed possible to bring the franchise to a wider audience by making use of the Wii-mote's motion sensors to replace the touch screen of the DS. Sort of a "surgery simulator," Trauma Center placed you in the role of new doctor Derek Stiles as he evolves as a surgeon. The original Trauma Center game on the Nintendo DS was an odd but fun game that made innovative use of the stylus and the touch screen.